Roam
  • ROAM OVERVIEW
    • THE ENGAGEMENT PROBLEM
    • ROAM'S SOLUTION
    • PLATFORM OVERVIEW
  • MARKET BACKGROUND
    • SOCIAL & CONTENT PLATFORMS
    • GAMING
    • ADVERTISING
    • FURTHER EXPANSION
  • TRACTION
    • CREATOR ACQUISITION
    • USER ACQUISITION
    • BRAND PRESENCE
  • INVESTMENT INFO
    • SEED ROUND
  • BUSINESS MODEL
  • FINANCIAL PROJECTIONS
    • TRANSACTION FEES
    • ADS & PRODUCT PLACEMENT
    • CUSTOM EXPERIENCES
  • COMPETITIVE ADVANTAGE
    • FURTHER FEATURES
  • TEAM
  • FAQ (NOTABLE)
  • IMPORTANT LINKS
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  • Virtual Reality
  • Augmented & Mixed Reality
  1. MARKET BACKGROUND

FURTHER EXPANSION

Last updated 7 months ago


Virtual Reality

With Virtual Reality products like Apple Vision Pro & Meta Quest achieving larger market shared and adoption of VR growing, large platforms will be on the lookout for new super-apps that can drive hype & retention. Roam has unparalelled potential to expand it's modality to VR, but will only do so if there's many mass VR adoption indicator.


Augmented & Mixed Reality

Augmented Reality, that can be experienced both with new products like Meta Spectacles or alternatively from anyone's mobile phone are areas that are more widely adopted. Roam is open to entering these areas when the time is right.

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